![]() |
Published |
|
Aces of the Galaxy by Sierra, 2008. My title on Aces was "Art Director". As Art Director, my responsibilites included: Managing the art team, creating concept art for the vehicles and environments, special FX and particles systems, creating UI and hud, load screens and marketing imagery. I was also the Technical Artist on the project, responsible for the design of many of the shaders and special effect systems in the game. |
|
|
|
|
Environment Concepts |
Ship Designs |
Screen Shots |
|
|
|
|
Character Models & Maps |
Load Screens |
Screen Shots |
Dragon Art by Flametree Publishing, 2009. An art book featuring dragon illustrations, published May 15, 2009. One of my works, "Dragon's Den" is featured on the back cover and again on pages 112 & 113. "Dragon Slayer" is featured on page 114. |
![]() |
NERF N-Strike Elite Wii by Electronic Arts, 2009. Worked as lead on outsourced assets and levels. Responsabilities included interfacing with proprietary tools, export/lighting and shading. Modeling and effects. |
![]() |
NERF N-Strike Wii by Electronic Arts, 2008. Worked as lead on outsourced assets and levels. Responsabilities included interfacing with proprietary tools, exports/lighting/ shading, modeling and effects. |
|
Wizardry 8 by SirTech, 2001. Nominated for "RPG of the year 2002" by the acadamy of interactive sciences and winner of numerous other awards, Wizardry 8 was the first title I had the pleasure of working on. I was "Lead Level Artist" during my time on this project. |